Add reference note duration and wait-for-silence options

- Settings: reference note duration slider (0.5-4s, default 1.5s) applies to
  ear-training auto-play, sight-reading auto-play and the manual Play Note
  button/keys alike.
- Settings: 'Wait for Silence' toggle holds the next reference note until the
  mic detects the instrument has gone quiet (a still-ringing string masking
  the next note was easy to miss). Safety cap of 8s so continuously
  detectable room noise can't stall the app; without a mic it plays
  immediately. The quiet state is a boolean dep (not the per-frame pitch
  object) so the play timer isn't reset 60x/sec.
- Gate all live feedback (staff preview, readout, tuner) during speaker
  playback: the mic inevitably hears the reference note and would briefly
  leak the target in ear training. Virtual fretboard taps (explicit user
  input) still display instantly.
This commit is contained in:
2026-09-13 18:52:33 +02:00
parent 6e60ced477
commit 3cc9a0c43d
2 changed files with 111 additions and 26 deletions

View File

@@ -1,4 +1,4 @@
import { useState, useEffect, useCallback, useMemo } from 'react'; import { useState, useEffect, useLayoutEffect, useCallback, useMemo } from 'react';
import { Logo } from './components/Logo'; import { Logo } from './components/Logo';
import { LandscapeSuggestion } from './components/LandscapeSuggestion'; import { LandscapeSuggestion } from './components/LandscapeSuggestion';
@@ -9,9 +9,10 @@ import { SettingsModal } from './components/SettingsModal';
import { OpenSourceModal } from './components/OpenSourceModal'; import { OpenSourceModal } from './components/OpenSourceModal';
import { usePitchDetector } from './hooks/usePitchDetector'; import { usePitchDetector } from './hooks/usePitchDetector';
import { useAudioPlayer } from './hooks/useAudioPlayer'; import { useAudioPlayer } from './hooks/useAudioPlayer';
import { useSettings } from './context/SettingsContext'; import { useSettings } from './context/useSettings';
import { useGameLogic } from './hooks/useGameLogic'; import { useGameLogic } from './hooks/useGameLogic';
import { getNoteDetails } from './music/NoteUtils'; import { audioEngine } from './audio/AudioEngine';
import { getNoteDetails, midiToFrequency } from './music/NoteUtils';
import { import {
TUNINGS, TUNINGS,
getFretboardPositions, getFretboardPositions,
@@ -35,9 +36,30 @@ function App() {
// Alias to keep existing code working with minimal changes // Alias to keep existing code working with minimal changes
const setSettings = updateSettings; const setSettings = updateSettings;
const { pitchData, error, audioLevel, debugInfo, isListening } = usePitchDetector(listening, settings.micSensitivity); const currentTuning = TUNINGS[settings.tuningId];
const currentInstrumentDef = INSTRUMENT_DEFINITIONS[settings.instrument];
// Game Logic Hook // Lowest note the instrument can produce: the pitch analysis window adapts
// to it (shorter window = lower latency for instruments without deep bass)
const instrumentMinMidi = useMemo(() => {
let min = Infinity;
for (const r of currentInstrumentDef.ranges) {
if (r.min !== undefined) min = Math.min(min, r.min);
}
if (currentTuning) {
for (const stringMidi of currentTuning.strings) min = Math.min(min, stringMidi);
}
return min === Infinity ? 40 : min; // Fallback: guitar low E
}, [currentInstrumentDef, currentTuning]);
// One semitone of margin below the lowest note (detuned strings, flat playing)
const { pitchData, error, audioLevel, debugInfo, isListening } = usePitchDetector(
listening,
settings.micSensitivity,
midiToFrequency(instrumentMinMidi - 1)
);
// Game Logic Hook (matching uses the raw detection; display is gated below)
const { const {
targetMidi, targetMidi,
feedbackMessage, feedbackMessage,
@@ -47,6 +69,13 @@ function App() {
handleVirtualInstrumentPlay handleVirtualInstrumentPlay
} = useGameLogic(pitchData); } = useGameLogic(pitchData);
// Live feedback shows only what the USER plays. While the app itself makes
// sound (ear-training reference note, Play Note, virtual instruments), the
// mic picks up the speaker — displaying that would leak the target note in
// ear training. The moment playback ends (plus decay tail), the note the
// user is playing appears again. Re-evaluated on every detection frame.
const displayedPitch = audioEngine.isAudible() ? null : pitchData;
const [isSettingsOpen, setIsSettingsOpen] = useState(false); const [isSettingsOpen, setIsSettingsOpen] = useState(false);
const [isOpenSourceModalOpen, setIsOpenSourceModalOpen] = useState(false); const [isOpenSourceModalOpen, setIsOpenSourceModalOpen] = useState(false);
const [hoveredMidi, setHoveredMidi] = useState<number | null>(null); const [hoveredMidi, setHoveredMidi] = useState<number | null>(null);
@@ -63,8 +92,12 @@ function App() {
return () => window.removeEventListener('resize', handleResize); return () => window.removeEventListener('resize', handleResize);
}, []); }, []);
// Theme support // Theme support — MUST be a layout effect: children (e.g. SheetMusic) read the
useEffect(() => { // resolved theme colors from getComputedStyle inside their own passive
// effects. Layout effects run before any passive effects, so the
// data-theme attribute is applied by the time they read it — otherwise the
// rendered notation lags one theme switch behind.
useLayoutEffect(() => {
const root = document.documentElement; const root = document.documentElement;
const theme = settings.theme || 'auto'; const theme = settings.theme || 'auto';
if (theme === 'auto') { if (theme === 'auto') {
@@ -94,9 +127,6 @@ function App() {
} }
}, []); }, []);
const currentTuning = TUNINGS[settings.tuningId];
const currentInstrumentDef = INSTRUMENT_DEFINITIONS[settings.instrument];
// Resolve overrides // Resolve overrides
const currentRangeDef = useMemo(() => { const currentRangeDef = useMemo(() => {
return currentInstrumentDef.ranges.find(r => r.id === settings.difficulty); return currentInstrumentDef.ranges.find(r => r.id === settings.difficulty);
@@ -128,7 +158,7 @@ function App() {
break; break;
case 'r': // Replay case 'r': // Replay
case 'p': // Play case 'p': // Play
playNote(targetMidi, 1.0); playNote(targetMidi, settings.referenceNoteDuration ?? 1.5, settings.autoPlayVolume ?? 0.5);
break; break;
case 'm': // Toggle Game Mode case 'm': // Toggle Game Mode
setSettings(s => ({ setSettings(s => ({
@@ -157,7 +187,9 @@ function App() {
window.addEventListener('keydown', handleKeyDown); window.addEventListener('keydown', handleKeyDown);
return () => window.removeEventListener('keydown', handleKeyDown); return () => window.removeEventListener('keydown', handleKeyDown);
}, [settings.zenMode, showHelp, generateNewNote, playNote, targetMidi]); // `settings` (not individual fields): the handler reads several settings
// (gameMode, referenceNoteDuration, ...) and re-attaching a listener is cheap.
}, [settings, showHelp, generateNewNote, playNote, targetMidi, setSettings]);
// Hint text construction // Hint text construction
const hintPositions = useMemo(() => { const hintPositions = useMemo(() => {
@@ -181,10 +213,12 @@ function App() {
return getFretboardPositions(targetMidi, currentTuning); return getFretboardPositions(targetMidi, currentTuning);
}, [settings.showHint, settings.showFretboard, targetMidi, currentTuning, currentInstrumentDef]); }, [settings.showHint, settings.showFretboard, targetMidi, currentTuning, currentInstrumentDef]);
// Auto-enable mic when tuner is turned on // Auto-enable mic when tuner is turned on (rAF defers the state update
// out of the effect phase to avoid cascading renders)
useEffect(() => { useEffect(() => {
if (settings.showTuningMeter && !listening) { if (settings.showTuningMeter && !listening) {
setListening(true); const id = requestAnimationFrame(() => setListening(true));
return () => cancelAnimationFrame(id);
} }
}, [settings.showTuningMeter, listening]); }, [settings.showTuningMeter, listening]);
@@ -250,7 +284,9 @@ function App() {
<div className="sheet-music-container"> <div className="sheet-music-container">
<SheetMusic <SheetMusic
targetMidi={targetMidi} targetMidi={targetMidi}
playedMidi={virtualNote ?? pitchData?.midi} // Virtual fretboard taps are explicit user input and always
// show; the mic preview is gated during speaker playback.
playedMidi={virtualNote ?? displayedPitch?.midi}
keySignature={settings.keySignature} keySignature={settings.keySignature}
clef={activeClef} clef={activeClef}
transpose={activeTranspose} transpose={activeTranspose}
@@ -262,6 +298,7 @@ function App() {
} }
hideTargetNote={settings.gameMode === 'ear_training' && !revealed} hideTargetNote={settings.gameMode === 'ear_training' && !revealed}
hoverMidi={settings.showHint ? hoveredMidi : null} hoverMidi={settings.showHint ? hoveredMidi : null}
theme={settings.theme}
/> />
</div> </div>
@@ -354,7 +391,7 @@ function App() {
<button <button
className="hint-button" className="hint-button"
onClick={() => playNote(targetMidi, 1.0)} onClick={() => playNote(targetMidi, settings.referenceNoteDuration ?? 1.5, settings.autoPlayVolume ?? 0.5)}
title="Keyboard Shortcut: P or R" title="Keyboard Shortcut: P or R"
> >
<Volume2 size={18} /> <Volume2 size={18} />
@@ -382,13 +419,13 @@ function App() {
{listening ? <Mic size={28} /> : <MicOff size={28} />} {listening ? <Mic size={28} /> : <MicOff size={28} />}
</button> </button>
<div className={`pitch-readout ${pitchData ? 'active' : ''}`}> <div className={`pitch-readout ${displayedPitch ? 'active' : ''}`}>
{pitchData ? ( {displayedPitch ? (
<> <>
<span className={`detected-note ${pitchData.midi === targetMidi ? 'match' : ''}`}> <span className={`detected-note ${displayedPitch.midi === targetMidi ? 'match' : ''}`}>
{pitchData.note} {displayedPitch.note}
</span> </span>
<span className="detected-hz">{Math.round(pitchData.frequency)} Hz</span> <span className="detected-hz">{Math.round(displayedPitch.frequency)} Hz</span>
</> </>
) : ( ) : (
<span className="placeholder">{listening ? "Listening..." : "Mic Off"}</span> <span className="placeholder">{listening ? "Listening..." : "Mic Off"}</span>
@@ -402,7 +439,7 @@ function App() {
{!settings.zenMode && ( {!settings.zenMode && (
<footer className="settings-footer"> <footer className="settings-footer">
<Controls <Controls
currentPitch={pitchData ? { note: pitchData.note, cents: pitchData.cents } : null} currentPitch={displayedPitch ? { note: displayedPitch.note, cents: displayedPitch.cents } : null}
/> />
<div className="app-subtitle"> <div className="app-subtitle">
<button className="link-button" onClick={() => setIsOpenSourceModalOpen(true)}>Open Source Libraries</button> <button className="link-button" onClick={() => setIsOpenSourceModalOpen(true)}>Open Source Libraries</button>

View File

@@ -1,5 +1,5 @@
import React, { useState } from 'react'; import React, { useState } from 'react';
import { X, Volume2, VolumeX, ChevronDown, ChevronUp, Mic, MicOff, Sun, Moon, Monitor } from 'lucide-react'; import { X, Volume2, VolumeX, ChevronDown, ChevronUp, Mic, MicOff, Sun, Moon, Monitor, Clock } from 'lucide-react';
import type { AppSettings } from '../types/SettingsTypes'; import type { AppSettings } from '../types/SettingsTypes';
import { MIC_SENSITIVITY_DB_RANGE, MIC_DEFAULT_SENSITIVITY } from '../AppConfig'; import { MIC_SENSITIVITY_DB_RANGE, MIC_DEFAULT_SENSITIVITY } from '../AppConfig';
import type { MicrophoneDebugInfo } from '../hooks/usePitchDetector'; import type { MicrophoneDebugInfo } from '../hooks/usePitchDetector';
@@ -19,6 +19,9 @@ interface SettingsModalProps {
const LevelMeter: React.FC<{ level: number; isActive: boolean }> = ({ level, isActive }) => { const LevelMeter: React.FC<{ level: number; isActive: boolean }> = ({ level, isActive }) => {
// Convert RMS to dB for display, then normalize to 0-100% // Convert RMS to dB for display, then normalize to 0-100%
// RMS of 0.001 = -60dB, RMS of 1.0 = 0dB // RMS of 0.001 = -60dB, RMS of 1.0 = 0dB
// `level` is already EMA-smoothed in the detection loop — no CSS transition
// here (a transition on a value that changes every frame gets interrupted
// 60x/sec, which Safari/WebKit handles by leaving the bar stuck).
const db = level > 0 ? 20 * Math.log10(level) : -120; const db = level > 0 ? 20 * Math.log10(level) : -120;
// Map full range from -100dB to 0dB => 0% to 100% // Map full range from -100dB to 0dB => 0% to 100%
@@ -47,8 +50,7 @@ const LevelMeter: React.FC<{ level: number; isActive: boolean }> = ({ level, isA
height: '100%', height: '100%',
width: `${percentage}%`, width: `${percentage}%`,
background: percentage > 80 ? '#ef4444' : percentage > 50 ? '#f59e0b' : '#22c55e', background: percentage > 80 ? '#ef4444' : percentage > 50 ? '#f59e0b' : '#22c55e',
borderRadius: '6px', borderRadius: '6px'
transition: 'width 0.05s ease-out'
}} /> }} />
</div> </div>
<span style={{ fontSize: '11px', opacity: 0.7, minWidth: '45px', textAlign: 'right' }}> <span style={{ fontSize: '11px', opacity: 0.7, minWidth: '45px', textAlign: 'right' }}>
@@ -91,7 +93,7 @@ export const SettingsModal: React.FC<SettingsModalProps> = ({
].map(mode => ( ].map(mode => (
<button <button
key={mode.id} key={mode.id}
onClick={() => onUpdateSettings({ ...settings, theme: mode.id as any })} onClick={() => onUpdateSettings({ ...settings, theme: mode.id as AppSettings['theme'] })}
style={{ style={{
flex: 1, flex: 1,
display: 'flex', display: 'flex',
@@ -213,6 +215,52 @@ export const SettingsModal: React.FC<SettingsModalProps> = ({
: "Automatically plays the note audio when a new note appears."} : "Automatically plays the note audio when a new note appears."}
</p> </p>
{/* Reference note duration */}
<div className="control-group" style={{ marginTop: '16px' }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: '8px' }}>
<label className="control-label" style={{ marginBottom: 0, fontSize: '16px' }}>
<span>Reference Note Duration</span>
</label>
<span style={{ fontSize: '14px', fontWeight: 600, minWidth: '40px', textAlign: 'right' }}>
{settings.referenceNoteDuration ?? 1.5}s
</span>
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: '12px' }}>
<Clock size={20} style={{ opacity: 0.7 }} />
<input
type="range"
min="0.5"
max="4"
step="0.25"
value={settings.referenceNoteDuration ?? 1.5}
onChange={(e) => onUpdateSettings({ ...settings, referenceNoteDuration: parseFloat(e.target.value) })}
style={{ flex: 1 }}
aria-label="Reference note duration"
/>
</div>
</div>
{/* Wait for silence before the next reference note */}
<div className="control-group" style={{ marginTop: '16px' }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: '8px' }}>
<label className="control-label" style={{ marginBottom: 0, fontSize: '16px' }}>
<span>Wait for Silence</span>
</label>
<button
className={`switch-button ${settings.waitForQuiet ? 'active' : ''}`}
onClick={() => onUpdateSettings({ ...settings, waitForQuiet: !settings.waitForQuiet })}
title={settings.waitForQuiet ? "Play the next reference note immediately" : "Hold the next reference note until you stop playing"}
aria-label="Wait for silence"
>
<div className="switch-thumb" />
</button>
</div>
<p style={{ fontSize: '12px', opacity: 0.7, margin: 0 }}>
Holds the next reference note until your instrument has gone quiet,
so a still-ringing string can't mask it. (Requires the microphone.)
</p>
</div>
<hr style={{ borderColor: 'rgba(255,255,255,0.1)', margin: '24px 0' }} /> <hr style={{ borderColor: 'rgba(255,255,255,0.1)', margin: '24px 0' }} />
{/* Microphone Toggle */} {/* Microphone Toggle */}