mirror of
https://github.com/9x/sheetmusictrainer.git
synced 2026-09-02 09:34:33 +02:00
Virtual guitar
This commit is contained in:
128
src/App.tsx
128
src/App.tsx
@@ -15,9 +15,9 @@ import {
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getFirstPositionNotes,
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} from './music/Tunings';
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import { INSTRUMENT_DEFINITIONS } from './music/InstrumentConfigs';
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import { FretboardHint } from './components/FretboardHint';
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import { TuningMeter } from './components/TuningMeter';
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import { Mic, MicOff, SkipForward, HelpCircle, Volume2, X } from 'lucide-react';
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import { Fretboard } from './components/Fretboard';
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import { Mic, MicOff, SkipForward, HelpCircle, Volume2, X, Guitar } from 'lucide-react';
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import './App.css';
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import './styles/skip-button.css';
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@@ -32,6 +32,7 @@ function App() {
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const [settings, setSettings] = useState<AppSettings>({
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difficulty: 'first_pos',
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showHint: false,
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showFretboard: false,
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showTuningMeter: false,
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tuningId: 'standard',
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keySignature: 'C',
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@@ -49,7 +50,8 @@ function App() {
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gameMode: 'sight_reading',
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customMinFret: 0,
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customMaxFret: 12,
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autoPlaySightReading: false
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autoPlaySightReading: false,
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autoPlayVolume: 0.5
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});
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const [matchStartTime, setMatchStartTime] = useState<number | null>(null);
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@@ -160,7 +162,7 @@ function App() {
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if (shouldAutoPlay && !revealed) {
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// Add a small delay to ensure state settles or allow UI to update
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const timer = setTimeout(() => {
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playNote(targetMidi, 1.0); // Play for 1 second
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playNote(targetMidi, 1.0, settings.autoPlayVolume ?? 0.5); // Play for 1 second
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}, 100);
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return () => clearTimeout(timer);
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}
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@@ -197,6 +199,49 @@ function App() {
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});
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// Common success handler
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const handleMatchSuccess = useCallback(() => {
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// Success!
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setFeedbackMessage("Good!");
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setRevealed(true);
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setMatchStartTime(null);
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const isRhythmActive = settings.rhythm.active && settings.rhythm.autoAdvance;
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const isTimerMode = settings.rhythm.mode === 'seconds';
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if (!isRhythmActive) {
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// Standard or Rhythm-Manual
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setTimeout(() => {
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generateNewNote();
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}, 800);
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} else {
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// Rhythm Active AND Auto-Advance
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if (isTimerMode) {
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// Dynamic Timer Mode: Success triggers advance
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restartMetronome(); // Reset the countdown
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setTimeout(() => {
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generateNewNote();
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}, 200);
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setMatchStartTime(null);
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} else {
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// Strict BPM Mode: Consumed success, but wait for tick.
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// Logic handled by tick
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}
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}
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}, [settings.rhythm, restartMetronome, generateNewNote]);
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// Virtual Guitar Handler
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const handleVirtualGuitarPlay = useCallback((playedMidi: number) => {
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playNote(playedMidi, 0.5); // Feedback sound
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if (playedMidi === targetMidi) {
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// Instant match
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if (feedbackMessage !== "Good!") {
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handleMatchSuccess();
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}
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}
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}, [playNote, targetMidi, feedbackMessage, handleMatchSuccess]);
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// Match Logic
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useEffect(() => {
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if (!pitchData) {
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@@ -213,43 +258,13 @@ function App() {
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} else {
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const duration = Date.now() - matchStartTime;
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if (duration > NOTE_MATCH_THRESHOLD_MS) {
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// Success!
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setFeedbackMessage("Good!");
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setRevealed(true);
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setMatchStartTime(null);
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const isRhythmActive = settings.rhythm.active && settings.rhythm.autoAdvance;
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const isTimerMode = settings.rhythm.mode === 'seconds';
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if (!isRhythmActive) {
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// Standard or Rhythm-Manual
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setTimeout(() => {
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generateNewNote();
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}, 800);
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} else {
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// Rhythm Active AND Auto-Advance
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if (isTimerMode) {
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// Dynamic Timer Mode: Success triggers advance
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restartMetronome(); // Reset the countdown
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setTimeout(() => {
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generateNewNote();
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}, 200);
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setMatchStartTime(null);
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} else {
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// Strict BPM Mode: Consumed success, but wait for tick.
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if (feedbackMessage !== "Good!") { // Only increment if not already good
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}
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}
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}
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handleMatchSuccess();
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}
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}
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} else {
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setMatchStartTime(null);
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}
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}, [pitchData, targetMidi, matchStartTime, generateNewNote, settings.rhythm, restartMetronome, feedbackMessage]);
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}, [pitchData, targetMidi, matchStartTime, feedbackMessage, handleMatchSuccess]);
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/* Keyboard Shortcuts */
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const [showHelp, setShowHelp] = useState(false);
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@@ -300,11 +315,25 @@ function App() {
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// Hint text construction
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const hintPositions = useMemo(() => {
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// If showing full hint OR detecting via fretboard, we need positions?
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// Actually, showHint=true renders the red dots.
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// If showFretboard=true but showHint=false, we render empty board (interactive).
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if (!settings.showHint && !settings.showFretboard) return [];
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if (!currentInstrumentDef.showTuning || !currentTuning) return [];
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// If hint is hidden but board is explicit, we still need data if we want to support 'hint-on-hover' or similar later.
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// But for now, if settings.showHint is FALSE, we pass EMPTY positions to Fretboard so it doesn't draw dots,
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// UNLESS we want to decouple 'positions' prop from 'showHint' prop in the component.
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// It's cleaner to pass the positions regardless and let the component decide based on a prop,
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// OR filter here.
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// The request says: "If hints are enabled simultaneously, they can be shown on the same fretboard"
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// So if showHint is true -> pass positions. If false -> pass empty.
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if (!settings.showHint) return [];
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if (!currentInstrumentDef.showTuning || !currentTuning) return []; // No fretboard hints for piano/voice
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return getFretboardPositions(targetMidi, currentTuning);
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}, [settings.showHint, targetMidi, currentTuning, currentInstrumentDef]);
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}, [settings.showHint, settings.showFretboard, targetMidi, currentTuning, currentInstrumentDef]);
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// Auto-enable mic when tuner is turned on
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useEffect(() => {
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@@ -377,13 +406,21 @@ function App() {
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{settings.showHint && (
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{(settings.showHint || settings.showFretboard) && (
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<div className="hint-card">
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{settings.showHint && (
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<div className="hint-note landscape-hint-note">
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{getNoteDetails(targetMidi + currentInstrumentDef.transpose).scientific}
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</div>
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)}
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{currentInstrumentDef.showTuning && currentTuning && (
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<FretboardHint tuning={currentTuning} positions={hintPositions} />
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<Fretboard
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tuning={currentTuning}
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positions={hintPositions}
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interactive={settings.showFretboard}
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onPlayNote={handleVirtualGuitarPlay}
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showHints={settings.showHint}
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/>
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)}
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</div>
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)}
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@@ -401,6 +438,15 @@ function App() {
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{settings.showHint ? "Hide Hint" : "Show Hint"}
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</button>
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<button
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className={`hint-button ${settings.showFretboard ? 'active' : ''}`}
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onClick={() => setSettings(s => ({ ...s, showFretboard: !s.showFretboard }))}
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title="Toggle Virtual Guitar"
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>
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<Guitar size={18} />
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Guitar
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</button>
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<button
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className="hint-button"
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onClick={() => playNote(targetMidi, 1.0)}
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@@ -1,4 +1,4 @@
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import { Settings, Guitar, Music, Gauge } from 'lucide-react';
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import { Settings, Guitar, Music, Gauge, Volume2 } from 'lucide-react';
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import { TUNINGS, INSTRUMENT_TUNINGS } from '../music/Tunings';
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import { INSTRUMENT_DEFINITIONS } from '../music/InstrumentConfigs';
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import { getTempoMarking } from '../music/TempoMarkings';
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@@ -19,6 +19,7 @@ export interface RhythmSettings {
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export interface AppSettings {
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difficulty: Difficulty;
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showHint: boolean;
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showFretboard: boolean;
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tuningId: string;
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keySignature: string;
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instrument: string;
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@@ -29,6 +30,7 @@ export interface AppSettings {
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customMinFret?: number;
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customMaxFret?: number;
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autoPlaySightReading?: boolean;
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autoPlayVolume?: number;
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}
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interface ControlsProps {
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@@ -354,26 +356,44 @@ export const Controls: React.FC<ControlsProps> = ({ settings, onUpdateSettings,
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</div>
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{/* Tool 3: Auto-play */}
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{settings.gameMode === 'sight_reading' ? (
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{/* Tool 3: Auto-play */}
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<div style={{ display: 'flex', flexDirection: 'column', gap: '8px', border: '1px solid rgba(128,128,128,0.2)', padding: '12px', borderRadius: '8px' }}>
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<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between' }}>
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<label className="control-label" style={{ marginBottom: 0, textTransform: 'none' }}>
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<span>Auto-play</span>
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</label>
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<button
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className={`switch-button ${settings.autoPlaySightReading ? 'active' : ''}`}
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onClick={() => onUpdateSettings({ ...settings, autoPlaySightReading: !settings.autoPlaySightReading })}
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style={{ transform: 'scale(1)' }} /* Reset scale for consistency */
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className={`switch-button ${settings.gameMode === 'ear_training' || settings.autoPlaySightReading ? 'active' : ''}`}
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onClick={() => {
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if (settings.gameMode !== 'ear_training') {
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onUpdateSettings({ ...settings, autoPlaySightReading: !settings.autoPlaySightReading });
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}
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}}
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disabled={settings.gameMode === 'ear_training'}
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style={{ cursor: settings.gameMode === 'ear_training' ? 'not-allowed' : 'pointer', opacity: settings.gameMode === 'ear_training' ? 0.8 : 1 }}
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title={settings.gameMode === 'ear_training' ? "Forced On in Ear Training" : "Toggle Auto-play"}
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>
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<div className="switch-thumb" />
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</button>
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</div>
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{(settings.gameMode === 'ear_training' || settings.autoPlaySightReading) && (
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<div style={{ display: 'flex', alignItems: 'center', gap: '4px', paddingTop: '8px', borderTop: '1px solid rgba(255,255,255,0.1)' }}>
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<Volume2 size={14} style={{ opacity: 0.7 }} />
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<input
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type="range"
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min="0"
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max="1"
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step="0.05"
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value={settings.autoPlayVolume ?? 0.5}
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onChange={(e) => onUpdateSettings({ ...settings, autoPlayVolume: parseFloat(e.target.value) })}
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style={{ flex: 1 }}
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/>
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</div>
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) : (
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<div /> /* Empty placeholder for grid 3rd column if not sight reading? Or just 2 cols? */
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)}
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</div>
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</div>
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</div>
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);
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};
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@@ -1,12 +1,22 @@
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import type { Tuning, FretPosition } from '../music/Tunings';
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interface FretboardHintProps {
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interface FretboardProps {
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tuning: Tuning;
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positions: FretPosition[];
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maxFrets?: number; // How many frets to display
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maxFrets?: number;
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interactive?: boolean;
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showHints?: boolean;
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onPlayNote?: (midi: number) => void;
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}
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export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHintProps) {
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export function Fretboard({
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tuning,
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positions,
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maxFrets = 15,
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interactive = false,
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showHints = true,
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onPlayNote
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}: FretboardProps) {
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// Config
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const numStrings = tuning.strings.length;
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// Visual params
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@@ -24,23 +34,18 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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const markers = [3, 5, 7, 9, 12, 15, 17, 19, 21].filter(m => m <= maxFrets);
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// Helper to get Y coordinate for a string index
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// String 0 is lowest pitch. In tab/charts, lowest pitch is usually the BOTTOM line.
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// So index 0 -> max Y.
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// String 0 is lowest pitch (Bottom line)
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// String N is highest pitch (Top line)
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const getStringY = (stringIndex: number) => {
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// stringIndex 0 (Low E) -> bottom line
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// stringIndex N (High E) -> top line
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return height - paddingY - (stringIndex * stringSpacing);
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};
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// Helper to get X coordinate for a fret line
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// Fret N line is at x = padding + nut + N * width
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const getFretLineX = (fretNum: number) => {
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return paddingX + nutWidth + (fretNum * fretWidth);
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};
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// Helper to get Center X for a note at fret N
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// If fret 0 (open), place it to left of nut.
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// If fret > 0, place it in middle of Fret N-1 and Fret N.
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const getNoteX = (fretNum: number) => {
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if (fretNum === 0) {
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return paddingX + (nutWidth / 2) - 15; // To the left of nut
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@@ -50,13 +55,19 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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return (startX + endX) / 2;
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};
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const handleFretClick = (stringIndex: number, fret: number) => {
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if (!interactive || !onPlayNote) return;
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const baseMidi = tuning.strings[stringIndex];
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const noteMidi = baseMidi + fret;
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onPlayNote(noteMidi);
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};
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return (
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<div className="fretboard-container" style={{ overflowX: 'auto', maxWidth: '100%' }}>
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<div className="fretboard-container" style={{ overflowX: 'auto', maxWidth: '100%', cursor: interactive ? 'pointer' : 'default' }}>
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<svg
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width="100%"
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height="100%"
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viewBox={`0 0 ${width} ${height}`}
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style={{ display: 'block', margin: '0 auto', maxHeight: '100%' }}
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width={width}
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height={height}
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style={{ display: 'block', margin: '0 auto' }}
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>
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{/* Fretboard background */}
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<rect
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@@ -64,7 +75,7 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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y={paddingY}
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width={width - (paddingX * 2) - nutWidth}
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height={height - (paddingY * 2)}
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fill="#999999" // Requested dark gray
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fill="#999999"
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stroke="none"
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/>
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@@ -74,17 +85,15 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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y={paddingY}
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width={nutWidth}
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height={height - (paddingY * 2)}
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fill="#333" // Dark nut
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fill="#333"
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/>
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{/* Fret Markers (Dots) on fretboard */}
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{/* Fret Markers (Dots) */}
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{markers.map(m => {
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const cx = getNoteX(m);
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const cy = height / 2;
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const isDouble = m % 12 === 0;
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if (isDouble) {
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// Draw two dots
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return (
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<g key={`marker-${m}`}>
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<circle cx={cx} cy={height / 2 - stringSpacing} r={6} fill="#777" />
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@@ -92,15 +101,14 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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</g>
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);
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}
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return (
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<circle key={`marker-${m}`} cx={cx} cy={cy} r={6} fill="#777" />
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<circle key={`marker-${m}`} cx={cx} cy={height / 2} r={6} fill="#777" />
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);
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})}
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{/* Frets (Vertical lines) */}
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{Array.from({ length: maxFrets + 1 }).map((_, i) => {
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if (i === 0) return null; // Nut handles 0
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if (i === 0) return null;
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const x = getFretLineX(i);
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return (
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<line
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@@ -109,7 +117,7 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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y1={paddingY}
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x2={x}
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y2={height - paddingY}
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stroke="#CCCCCC" // Lighter frets
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stroke="#CCCCCC"
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strokeWidth={1}
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/>
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);
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@@ -118,11 +126,7 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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{/* Strings (Horizontal lines) */}
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{tuning.strings.map((_, i) => {
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const y = getStringY(i);
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// i=0 is LOW pitch (thickest).
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// Bolder: Increase base thick
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const visualThickness = 4 - (i * 0.4); // 4 down to ~2
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const visualThickness = 4 - (i * 0.4);
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return (
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<line
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key={`string-${i}`}
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@@ -130,22 +134,21 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
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y1={y}
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x2={width - paddingX}
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y2={y}
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stroke="#EEEEEE" // Lighter strings
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stroke="#EEEEEE"
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strokeWidth={Math.max(1.5, visualThickness)}
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/>
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);
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})}
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{/* Target Note Positions */}
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{positions.map((p, idx) => {
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// Verify if fret is within range
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{/* Target Note Positions (Hints) */}
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{showHints && positions.map((p, idx) => {
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if (p.fret > maxFrets) return null;
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const cx = getNoteX(p.fret);
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const cy = getStringY(p.stringIndex);
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return (
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<g key={`pos-${idx}`}>
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<g key={`pos-${idx}`} style={{ pointerEvents: 'none' }}>
|
||||
{/* Add pointerEvents: none so hints don't block clicks if they overlay logic */}
|
||||
<circle
|
||||
cx={cx}
|
||||
cy={cy}
|
||||
@@ -168,6 +171,47 @@ export function FretboardHint({ tuning, positions, maxFrets = 15 }: FretboardHin
|
||||
</g>
|
||||
);
|
||||
})}
|
||||
|
||||
{/* Interaction Overlay (Invisible hit targets) */}
|
||||
{interactive && tuning.strings.map((_, stringIndex) => {
|
||||
const y = getStringY(stringIndex);
|
||||
// Hit area height (centered on string)
|
||||
const hitHeight = stringSpacing; // Full coverage between strings
|
||||
const yStart = y - (hitHeight / 2);
|
||||
|
||||
return Array.from({ length: maxFrets + 1 }).map((_, fret) => {
|
||||
// Calculate X range for this fret
|
||||
let xStart = 0;
|
||||
let xEnd = 0;
|
||||
|
||||
if (fret === 0) {
|
||||
xStart = paddingX - 25; // Extend left a bit
|
||||
xEnd = paddingX + nutWidth;
|
||||
} else {
|
||||
xStart = getFretLineX(fret - 1);
|
||||
xEnd = getFretLineX(fret);
|
||||
}
|
||||
|
||||
const rectWidth = xEnd - xStart;
|
||||
|
||||
return (
|
||||
<rect
|
||||
key={`hit-${stringIndex}-${fret}`}
|
||||
x={xStart}
|
||||
y={yStart}
|
||||
width={rectWidth}
|
||||
height={hitHeight}
|
||||
fill="transparent"
|
||||
style={{ cursor: 'pointer' }}
|
||||
onClick={() => handleFretClick(stringIndex, fret)}
|
||||
// Hover effect could be added here via CSS class if we want
|
||||
className="fret-hit-target"
|
||||
>
|
||||
<title>String {stringIndex + 1}, Fret {fret}</title>
|
||||
</rect>
|
||||
);
|
||||
});
|
||||
})}
|
||||
</svg>
|
||||
</div>
|
||||
);
|
||||
Reference in New Issue
Block a user