Phrase mode: count-in no-scoring fix, re-arm timeout for repeated notes, browser QA scripts

This commit is contained in:
2026-09-14 01:22:55 +02:00
parent 486f3c5dcd
commit 909c30192f
10 changed files with 374 additions and 19 deletions

92
scripts/phrase_e2e.cjs Normal file
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/* eslint-disable */
/* Synthetic-mic end-to-end test for Phrase Mode (puppeteer-core + system Chrome).
* Feeds a sustained oscillator into a fake getUserMedia stream, then verifies
* the phrase trainer advances when the current note matches. */
const puppeteer = require('puppeteer-core');
const CHROME = '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome';
const URL = 'http://localhost:4199/';
const midiToFreq = (m) => 440 * Math.pow(2, (m - 69) / 12);
(async () => {
const browser = await puppeteer.launch({
executablePath: CHROME,
headless: 'new',
args: ['--no-sandbox', '--use-fake-ui-for-media-stream', '--autoplay-policy=no-user-gesture-required'],
});
const page = await browser.newPage();
const errors = [];
page.on('console', (msg) => { if (msg.type() === 'error') errors.push(msg.text()); });
page.on('pageerror', (err) => errors.push('PAGEERROR: ' + err.message));
await page.evaluateOnNewDocument(() => {
localStorage.setItem('phraseDebug', '1');
// Stub the microphone with an oscillator we can retune.
const ctx = new AudioContext();
const osc = ctx.createOscillator();
osc.type = 'triangle';
osc.frequency.value = 440;
const gain = ctx.createGain();
gain.gain.value = 0.5;
const dest = ctx.createMediaStreamDestination();
osc.connect(gain).connect(dest);
osc.start();
window.__setOscFreq = (hz) => { osc.frequency.value = hz; };
navigator.mediaDevices.getUserMedia = async () => dest.stream;
});
await page.goto(URL, { waitUntil: 'networkidle2' });
await new Promise(r => setTimeout(r, 800));
// 1. Turn the mic on (click the mic button) and verify detection works at all.
await page.click('button[aria-label="Start Listening"]');
await new Promise(r => setTimeout(r, 1500));
const readout = await page.$eval('.pitch-readout', el => el.textContent).catch(() => null);
console.log('STEP1 single-note readout (440Hz):', JSON.stringify(readout));
// 2. Switch to Phrases mode.
const buttons = await page.$$('.game-mode-toggle .toggle-option');
await buttons[2].click();
await new Promise(r => setTimeout(r, 1200));
let dbg = await page.evaluate(() => window.__phraseDebug ? window.__phraseDebug() : null);
console.log('STEP2 phrase debug:', JSON.stringify(dbg && { frames: dbg.frames, scoreOk: dbg.scoreOk, phase: dbg.phase, firstNote: dbg.firstNote, material: dbg.material }));
// 3. Retune the oscillator to the FIRST note of the phrase and press Start.
if (dbg && dbg.firstNote !== null) {
const hz = midiToFreq(dbg.firstNote);
await page.evaluate((f) => window.__setOscFreq(f), hz);
console.log('oscillator set to', hz, 'Hz (midi', dbg.firstNote, ')');
}
// Start button (first button in the transport row)
const startBtn = await page.evaluateHandle(() => {
const row = document.querySelector('.phrase-transport');
return row ? row.querySelector('button') : null;
});
await (startBtn.asElement ? startBtn.asElement() : startBtn).click();
await new Promise(r => setTimeout(r, 1500));
dbg = await page.evaluate(() => window.__phraseDebug());
console.log('STEP3 after Start:', JSON.stringify({ phase: dbg.phase, currentIdx: dbg.currentIdx, frames: dbg.frames, gate: dbg.micGate, blanked: dbg.micBlanked }));
// 4. Wait for the first note to match (hold 50ms on sustained oscillator).
let matched = false;
for (let i = 0; i < 40; i++) {
await new Promise(r => setTimeout(r, 250));
dbg = await page.evaluate(() => window.__phraseDebug());
if (dbg.currentIdx >= 1 || (dbg.statuses && dbg.statuses[0] === 'matched')) { matched = true; break; }
}
console.log('STEP4 first note matched:', matched, JSON.stringify({ phase: dbg.phase, currentIdx: dbg.currentIdx, statuses: dbg.statuses, summary: dbg.summary }));
// 5. Move the oscillator to the SECOND note and check further progress.
if (matched) {
// find second note pitch via debug statuses? read from events through a hack: statuses only.
// Instead: keep oscillator, and just report the state after another few seconds.
await new Promise(r => setTimeout(r, 2500));
dbg = await page.evaluate(() => window.__phraseDebug());
console.log('STEP5 after 2.5s more:', JSON.stringify({ phase: dbg.phase, currentIdx: dbg.currentIdx, summary: dbg.summary }));
}
console.log('CONSOLE ERRORS:', errors.length ? errors.slice(0, 6) : 'none');
await browser.close();
})().catch(e => { console.error('FATAL', e); process.exit(1); });