- Metronome/phrase: 'With tempo' renamed to 'Sync to metronome' (auto-enables
the metronome when selected); phrase click now yields to the metronome
click (no more double clicks) with an explicit opt-out checkbox.
- Count-in: subtle numeric badge next to the status line (muted pill, 11px).
- Melody rhythm level 3 'Elaborate': sixteenth/dotted-eighth templates for
4/4 and 3/4; renderer supports 120/360-tick codes and beams 16th pairs.
- Transpose control for library/import material widened to ±2 octaves.
- Tests 161/161 (bar-total invariants hold over 500 seeds at level 2).
- Strings filter: per-string toggle buttons (replaces fret-window-only
semantics as a third 'limits notes' control); combines with fret window
and key filter in targetPool (fretted instruments).
- Key sync checkbox: display key signature can follow the target key
(major/minor mapping), default off — both remain independently settable.
- LiveNoteStaff: optional fixed clef — guitar/bass now keep their usual
clef instead of flipping at middle C; octave markers handle range.
- Unified metronome widget (MetronomeWidget) with animated linear pendulum
synced to the audible click; shown in ALL modes next to the tuner.
Phrase BPM now reads from settings.rhythm.bpm (single source); the
phrase-local BPM control was removed from the setup panel.
- Tests: 160/160; tsc + eslint clean; build ok.
- New shared PracticeFilter settings (keyTonic/keyMode/fretWindow), persisted
via AppSettings.practice, defaults off (behavior unchanged).
- music/targetPool.ts: single source for the effective target pool —
base playable range ∩ fret window ∩ key/mode pitch classes (9 modes incl.
pentatonic, same scale machinery as Phrase Mode).
- useGameLogic now builds validNotes via computeTargetPool.
- TargetNoteControls component (key on/off + tonic/mode, fret window on/off +
min/max) rendered in Controls for all game modes; key is independent of the
displayed key signature.
- Phrase Mode binds its key/fret-window setup to the same shared filter
(read/write mirror) and drops the duplicate controls in its setup panel.
- Tests: targetPool.test.ts (7 cases); suite 156/156 green, build ok.
- color-scheme per theme so native controls (selects, checkboxes, number
inputs, sliders) render dark-native instead of black-on-black.
- Themed .control-select text color; new .control-input class replaces
hardcoded white-on-black inline input styles.
- Tuner widget stays mounted when enabled: idle state (dimmed, needle parked,
'—') instead of appearing/disappearing. Fully theme-var based (was
hardcoded white — invisible in light mode).
- Remove CSS transitions on per-frame values (tuner needle, level meter):
transitions interrupted 60x/sec are left stuck by WebKit/Safari; the
display EMA from the detection loop replaces them.
- VexFlow notation: resolve CSS var() to concrete colors (SVG attributes
can't resolve var(), silently fell back to black) and override VexFlow's
hardcoded #444 ledger-line default; re-render on theme changes
(useLayoutEffect so children read the updated attribute in time).
- Themed switch toggles (were hardcoded #ddd / white — glowed in dark mode).
- Fixed-height pitch readout so the layout stops jumping when a note starts
or stops sounding.
- Split SettingsContext into context/Provider/hook files (fast-refresh);
memoized provider functions; typed webkitAudioContext; prefer-const;
removed 'as any' casts. ESLint now passes clean.