New game mode 'assist' — no trainer, no scoring:
- Large display of the currently mic-detected note
- Live notation staff (same pipeline as the pitch monitor)
- Live fretboard showing alternative positions for the played note
(respects the fret-window practice filter)
- Tuner and Metronome remain the shared footer tools, identical in
all modes; user can practice own-pace from paper with a free
metronome
Header mode toggle gains 'Assist'; 'm' shortcut cycles back to sight
reading from assist/phrase. Export PitchData type.
- Pick detector per instrument range: ACF2PLUS (robust down to ~40 Hz) for
normal instruments, YIN only for the whistle register. pitchfinder's YIN
latches onto tau=2 (~20 kHz garbage) below ~100 Hz and for quiet input;
the old fixed 4096 window masked this, the smaller window exposed it.
- RMS-normalize analysis input for the YIN path only; ACF2PLUS keeps the raw
signal so its internal unpitched gate rejects quiet decayed audio instead
of amplifying noise into confident wrong pitches (tuner stuck on 'a note').
- Adaptive analysis window sized to the instrument's lowest note (~2 periods):
half the latency, a quarter of the CPU for guitar/piano/voice; bass keeps
the full window for E1.
- Reject detections implausibly below the instrument floor (mains hum).
- Clear stale pitch readings after 200 ms instead of keeping them forever.
- Shared AudioEngine singleton for all playback (was: two AudioContexts);
tracks audibility so the app stops hearing its own speaker (ear-training
self-scoring) and gates matching plus display during playback.
- MatchTracker: grace-period based note hold instead of reset-on-every-flicker
(YIN flickers during attacks/decays; the old hard reset made the 50 ms
threshold fire unreliably).
- Display damping in the producer (EMA for cents/level, 3-frame note-name
hysteresis); display components render directly without CSS transitions.
- Regression tests: synthetic signals through the exact pipeline helpers
(MatchTracker + pitchDetection test suites).