mirror of
https://github.com/9x/sheetmusictrainer.git
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127 lines
3.3 KiB
TypeScript
127 lines
3.3 KiB
TypeScript
export type Difficulty = string;
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export interface RhythmSettings {
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mode: 'bpm' | 'seconds';
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bpm: number;
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seconds: number;
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active: boolean;
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autoAdvance: boolean;
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sound: boolean;
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volume: number;
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}
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export type PhraseMaterial = 'melody' | 'scale' | 'library' | 'import';
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export type PhrasePace = 'step' | 'tempo';
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export interface PhraseSettings {
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material: PhraseMaterial;
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libraryId: string;
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/** Imported score id (the parsed score lives in component state, session-only). */
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keyTonic: string;
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keyMode: string; // ModeId
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bars: number; // 1–8 (melodies)
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meterNumerator: 3 | 4;
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rhythmLevel: 1 | 2;
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scaleCoverage: 'one-octave' | 'two-octave' | 'position';
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scaleDirection: 'up' | 'down' | 'updown';
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/** Phrase-local fret window (guitar/bass) — overrides the note set. */
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fretWindowEnabled: boolean;
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fretMin: number;
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fretMax: number;
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/** Practice range for library/import material (1-based, inclusive). */
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startBar: number;
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barCount: number;
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pace: PhrasePace;
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bpm: number;
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clickSound: boolean;
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repeat: boolean;
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inputMode: 'mic' | 'virtual';
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}
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export const DEFAULT_PHRASE_SETTINGS: PhraseSettings = {
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material: 'melody',
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libraryId: '',
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keyTonic: 'C',
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keyMode: 'major',
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bars: 2,
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meterNumerator: 4,
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rhythmLevel: 1,
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scaleCoverage: 'one-octave',
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scaleDirection: 'updown',
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fretWindowEnabled: false,
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fretMin: 0,
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fretMax: 4,
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startBar: 1,
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barCount: 2,
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pace: 'step',
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bpm: 60,
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clickSound: false,
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repeat: false,
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inputMode: 'mic',
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};
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export function getPhraseSettings(s: AppSettings): PhraseSettings {
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return { ...DEFAULT_PHRASE_SETTINGS, ...(s.phrase ?? {}) };
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}
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export interface AppSettings {
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phrase?: PhraseSettings;
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difficulty: Difficulty;
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showHint: boolean;
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showFretboard: boolean;
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showTuningMeter: boolean;
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tuningId: string;
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keySignature: string;
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instrument: string;
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rhythm: RhythmSettings;
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zenMode: boolean;
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gameMode: 'sight_reading' | 'ear_training' | 'phrase';
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customMinFret?: number;
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customMaxFret?: number;
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autoPlaySightReading?: boolean;
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autoPlayVolume?: number;
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/** Length of the played reference note in seconds */
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referenceNoteDuration?: number;
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/** Hold the next reference note until the microphone detects silence,
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* so a still-ringing instrument doesn't mask it */
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waitForQuiet?: boolean;
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virtualGuitarVolume?: number;
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virtualGuitarMute?: boolean;
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micSensitivity?: number;
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disableAnimation?: boolean;
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theme?: 'light' | 'dark' | 'auto';
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}
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export const DEFAULT_SETTINGS: AppSettings = {
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difficulty: 'first_pos',
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showHint: false,
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showFretboard: false,
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showTuningMeter: false,
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tuningId: 'standard',
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keySignature: 'C',
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instrument: 'guitar',
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rhythm: {
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mode: 'bpm',
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bpm: 60,
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seconds: 5,
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active: false,
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autoAdvance: false,
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sound: true,
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volume: 0.5
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},
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zenMode: false,
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gameMode: 'sight_reading',
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phrase: DEFAULT_PHRASE_SETTINGS,
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customMinFret: 0,
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customMaxFret: 12,
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autoPlaySightReading: false,
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autoPlayVolume: 0.5,
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referenceNoteDuration: 1.5,
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waitForQuiet: false,
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virtualGuitarVolume: 0.5,
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virtualGuitarMute: false,
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micSensitivity: 0.5,
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disableAnimation: false,
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theme: 'auto'
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};
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