Files
sheetmusictrainer/src/components/SettingsModal.tsx
2025-12-27 22:36:01 +01:00

149 lines
7.9 KiB
TypeScript

import React from 'react';
import { X, Volume2, VolumeX } from 'lucide-react';
import type { AppSettings } from './Controls';
interface SettingsModalProps {
isOpen: boolean;
onClose: () => void;
settings: AppSettings;
onUpdateSettings: (s: AppSettings) => void;
}
export const SettingsModal: React.FC<SettingsModalProps> = ({ isOpen, onClose, settings, onUpdateSettings }) => {
if (!isOpen) return null;
return (
<div className="help-popup-overlay" onClick={onClose}>
<div className="help-popup" onClick={e => e.stopPropagation()}>
<button className="help-close" onClick={onClose}><X size={20} /></button>
<h2 style={{ marginTop: 0, marginBottom: '24px' }}>Settings</h2>
{/* Animation Settings */}
<div className="control-group" style={{ marginBottom: '24px' }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: '8px' }}>
<label className="control-label" style={{ marginBottom: 0, fontSize: '16px' }}>
<span>Disable success animation</span>
</label>
<button
className={`switch-button ${settings.disableAnimation ? 'active' : ''}`}
onClick={() => onUpdateSettings({ ...settings, disableAnimation: !settings.disableAnimation })}
title={settings.disableAnimation ? "Enable Animation" : "Disable Animation"}
>
<div className="switch-thumb" />
</button>
</div>
<p style={{ fontSize: '12px', opacity: 0.7, margin: 0 }}>
Removes the "Good!" overlay to allow faster playing.
</p>
</div>
<hr style={{ borderColor: 'rgba(255,255,255,0.1)', margin: '24px 0' }} />
<div className="control-group" style={{ marginBottom: '24px' }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: '8px' }}>
<label className="control-label" style={{ marginBottom: 0, fontSize: '16px' }}>
<span>Virtual Instrument Sound</span>
</label>
<button
className={`switch-button ${!settings.virtualGuitarMute ? 'active' : ''}`}
onClick={() => onUpdateSettings({ ...settings, virtualGuitarMute: !settings.virtualGuitarMute })}
title={settings.virtualGuitarMute ? "Unmute" : "Mute"}
>
<div className="switch-thumb" />
</button>
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: '12px', opacity: settings.virtualGuitarMute ? 0.5 : 1, transition: 'opacity 0.2s' }}>
{settings.virtualGuitarMute ? <VolumeX size={20} style={{ opacity: 0.7 }} /> : <Volume2 size={20} style={{ opacity: 0.7 }} />}
<input
type="range"
min="0"
max="1"
step="0.05"
value={settings.virtualGuitarVolume ?? 0.5}
onChange={(e) => onUpdateSettings({ ...settings, virtualGuitarVolume: parseFloat(e.target.value) })}
style={{ flex: 1 }}
disabled={settings.virtualGuitarMute}
/>
</div>
</div>
<hr style={{ borderColor: 'rgba(255,255,255,0.1)', margin: '24px 0' }} />
{/* Auto Play Settings */}
<div className="control-group">
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: '12px' }}>
<label className="control-label" style={{ marginBottom: 0, fontSize: '16px' }}>
<span>Auto-play Note</span>
</label>
<button
className={`switch-button ${settings.gameMode === 'ear_training' || settings.autoPlaySightReading ? 'active' : ''}`}
onClick={() => {
if (settings.gameMode !== 'ear_training') {
onUpdateSettings({ ...settings, autoPlaySightReading: !settings.autoPlaySightReading });
}
}}
disabled={settings.gameMode === 'ear_training'}
style={{
cursor: settings.gameMode === 'ear_training' ? 'not-allowed' : 'pointer',
opacity: settings.gameMode === 'ear_training' ? 0.8 : 1
}}
title={settings.gameMode === 'ear_training' ? "Forced On in Ear Training" : "Toggle Auto-play"}
>
<div className="switch-thumb" />
</button>
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: '12px' }}>
<Volume2 size={20} style={{ opacity: 0.7 }} />
<input
type="range"
min="0"
max="1"
step="0.05"
value={settings.autoPlayVolume ?? 0.5}
onChange={(e) => onUpdateSettings({ ...settings, autoPlayVolume: parseFloat(e.target.value) })}
style={{ flex: 1 }}
/>
</div>
</div>
<p style={{ fontSize: '12px', opacity: 0.7, margin: '8px 0 0 0' }}>
{settings.gameMode === 'ear_training'
? "Automatically plays the note audio (Required for Ear Training)."
: "Automatically plays the note audio when a new note appears."}
</p>
<hr style={{ borderColor: 'rgba(255,255,255,0.1)', margin: '24px 0' }} />
{/* Mic Sensitivity */}
<div className="control-group">
<label className="control-label" style={{ marginBottom: '12px', fontSize: '16px' }}>
<span>Microphone Sensitivity</span>
</label>
<div style={{ display: 'flex', flexDirection: 'column', gap: '8px' }}>
<div style={{ display: 'flex', justifyContent: 'space-between', fontSize: '12px', opacity: 0.7 }}>
<span>Low (-20dB)</span>
<span style={{ color: '#4cc9f0' }}>
{Math.round(-20 - ((settings.micSensitivity ?? 0.5) * 40))} dB
</span>
<span>High (-60dB)</span>
</div>
<input
type="range"
min="0"
max="1"
step="0.05"
value={settings.micSensitivity ?? 0.5}
onChange={(e) => onUpdateSettings({ ...settings, micSensitivity: parseFloat(e.target.value) })}
style={{ width: '100%' }}
/>
</div>
<p style={{ fontSize: '12px', opacity: 0.7, margin: '8px 0 0 0' }}>
Adjust if notes are not detected (increase/right) or if background noise triggers notes (decrease/left).
</p>
</div>
</div>
</div>
);
};